Sunday, April 15, 2012

"Buckle up—it's the law!"

I buckled and made the game's SVG grass background into a PNG grass background. I badly wanted to make the game its own source (except its sound, if any) but the FPS would have badly suffered for it. Opera still runs slow, but now Firefox is ~50 FPS (but the whole client area suddenly goes visually haywire without any corresponding console messages after a fairly short time, which is a Bad Thing) and IE9 pretty much burns rubber and other nearby objects with its speed.

Each tile is just green with a pattern of a few sporadic blades of grass, and there's still that Waffley Background Problem, at least until I level up my Vector Drawing skill.

A round creature launches a spray of bullets at another above it over a simplistic grassy terrain, all flanked on the sides by two beige banners each with halves of a witch's face.  Again.  With a box that says '60 fps' in the lower right corner to the left of the right banner.

I was also tweaking the witch select screen, and found a bug where IE9 would overflow the portraits in the x direction unless I set the opacity of some widget to at least slightly below 1.0. Otherwise, little difference between the browsers at the moment.

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