Sunday, November 26, 2006

Titanion.

Just what one expects* from Kenta Cho. (Via Independent Gaming.)

*assuming your expectations are high and of sheer awesomeness.

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Tuesday, November 21, 2006

Quantized Blaze.

I played a game of Quantized Blaze yesterday. Results of that Normal Game below.

Results from Class C-1.  I got Feaver[sic] halfway through measure 3a.

Results from Class B-2.  Again, Feaver halfway through measure 3a.

Results from Class A-3.  Started using bombs (three of them) this level; got Feaver at 4b.

Results from Class S-4.  No Feaver here, but my Nine Lives, Endurance, Aggression, Dexterity, and Hungry scores were off the scale in the end. I had a score of 559100 in the end, my RouteRnk was 40.9 and my Shooter Level was 142.7.  Seriously.

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Sunday, November 12, 2006

Good one.

I've gotta implement Ankou's method soon.

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Saturday, November 11, 2006

Should've known earlier.

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Wednesday, November 08, 2006

Dear eB_y users...

Stop putting your _x digital zoom digital cameras in the _x optical zoom categories. It pisses me off.

Sincerely,

gk

P.S. Please, eB_y, make your URLs decent. You know, readable, like those new "MyWorld" sites. Not like the search pages. Change those URLs between now and quickly.

P.P.S. The blanking is mine, not by Blogger or Google. If they did something like that, why I'd...I'd...make a ytmnd about it or something. No free lunch et cetera.

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Saturday, November 04, 2006

GRADLE-UNISON.

In this weird Hello World Project game, you move and then left-click your mouse (or press the Z key) to move your whatever-you-call-that-spinning-thing across a board. The longer you move between each click, the stronger the shock wave you make after the click. The shockwave destroys enemies and gets you points.

A game of GRADLE-UNISON.

My high score of 820884, after 10 "PAHSE"s[sic].

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